Client Functions
SquidScript Client Functions
We have a wide variety of built-in functions for interacting with Squidhack and its different managers.
Toggle a Module
lua-- Toggle a module local toggleResult = squidhack.client.toggleModule("exampleModule") if toggleResult ~= nil then print(toggleResult) else print("Module not found.") end
Module State
lua-- Get the state of a module local moduleState = squidhack.client.getModuleState("exampleModule") if moduleState ~= nil then print("Module State: " .. moduleState) else print("Module not found.") end
Enable a Module
lua-- Enable a module local enableResult = squidhack.client.enableModule("exampleModule") if enableResult ~= nil then print(enableResult) else print("Module not found.") end
Disable a Module
lua-- Disable a module local disableResult = squidhack.client.disableModule("exampleModule") if disableResult ~= nil then print(disableResult) else print("Module not found.") end
Add a Friend
lua-- Add a friend local addFriendResult = squidhack.client.addFriend("playerName") if addFriendResult ~= nil then print(addFriendResult) else print("Failed to add friend.") end
Remove a Friend
lua-- Remove a friend local removeFriendResult = squidhack.client.removeFriend("playerName") if removeFriendResult ~= nil then print(removeFriendResult) else print("Failed to remove friend.") end